By Angus Watson
LEGENDS AREN'T BORN. THEY'RE MADE.
Dug Sealskinner is a down-on-his-luck mercenary touring south to affix up with King Zadar's military. yet he retains rescuing the inaccurate people.
First Spring, a baby he reveals scavenging at the battlefield, after which Lowa, one in every of Zadar's such a lot fearsome warriors, who has vowed revenge at the king for her sister's execution.
Now Dug's at the fallacious part of the thousands-strong military he was hoping to affix -- and worse, Zadar has bloodthirsty druid magic on his part. All Dug has is his warfare hammer, one small baby, and one unpredictable, highly-trained warrior with a lust for revenge that may get all of them killed . . .
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Extra resources for Age of Iron (Iron Age, Book 1)
If the player characters go along with this, they are in big trouble. Stress Fadiyas wild, rolling eyes, keening wail, constant talkher grief has made her desperate and dangerous. If the PCs prevent her from going, she calms down after a day and acts normally until the party gets into the fortress. During her watch on guard, she seeks out the Grandfather for an audience without the PCs, and she betrays their location to him as a sign of her sincere repentance. Mamoud ibn Asra Abd al-Jari, two sergeants, and twenty footsoldiers of the Courageous arrive there thirty minutes after Fadiya leaves.
His lifeproofing keeps him going, and he retreats to send Ali for curative spells to restore his full hp. Then he goes after the PCs and the gem, this time to cast revoke lifeproof. Holy slayers (5) 4th-level male human rogues AL LE; AC 4 (dexterity); MV 12; hp 20, 19, 18, 17, 10; THAC0 18; #AT 3/2; Dmg by weapon type +2; SZ M; ML 15; XP 975; scimitars, short bows, 10 flight arrows, leather armor, shields. Wind walkers (3): Int Very; AL N; AC 7; MV 15, Fl 30; HD 6+3; hp 29, 24, 23; THAC0 15; #AT 2; Dmg 3d6; SA attack in series; SD spell immunitites; SZ L; ML 14; XP 2,000.
Samias tactics are simple: wait until nightfall, then call upon the sandmen to put her opponents to sleep while she stays out of their range. When they have done their work and been dismissed, she silently enters the room where the Al-Farids are sleeping and attacks each once, hoping to slay them in a single silent blow. She does not attack the PCs. She leaves the bodies as they are, for discovery in the morning. It is unlikely that Samias attempt will be successful. If she is detected, she may be captured and questioned, but like other holy slayers of the Everlasting above 4th level, she is bound by the oath of silence and suffers the attentions of Halfana al-Yamini, the oathbinder genie, if forced to discuss the secrets of the fellowship.