By George R. R. Martin
Happening approximately a century earlier than the occasions of A online game of Thrones, A Knight of the Seven Kingdoms compiles the 1st 3 legitimate prequel novellas to George R. R. Martin’s ongoing masterwork, A tune of Ice and hearth. those never-before-collected adventures recount an age whilst the Targaryen line nonetheless holds the Iron Throne, and the reminiscence of the final dragon has now not but handed from residing consciousness.
Before Tyrion Lannister and Podrick Payne, there has been Dunk and Egg. a tender, naïve yet finally brave hedge knight, Ser Duncan the Tall towers above his rivals—in stature if now not event. Tagging alongside is his diminutive squire, a boy known as Egg—whose precise identify is hidden from all he and Dunk stumble upon. although extra inconceivable heroes will not be present in all of Westeros, nice destinies lay forward for those . . . as do strong foes, royal intrigue, and outrageous exploits.
Featuring greater than one hundred sixty all-new illustrations by means of Gary Gianni, A Knight of the Seven Kingdoms is a must have assortment that proves chivalry isn’t dead—yet.
Read or Download A Knight of the Seven Kingdoms (The Tales of Dunk and Egg, 1-3; A Song of Ice and Fire) PDF
Similar fantasy books
Shaking up the spirits of big apple
The spirit population of big apple doesn't have fun with its richly deserved RIP being disturbed, and division of notable Affairs Agent Simon Canderous is distributed in to do harm keep an eye on. in the meantime, his touring accomplice, Connor Christos, is in a sorry nation, and he tells Simon that every evening he's being haunted via visions of his long-lost brother at his window. Simon is concerned that his accomplice should be going crazy-or worse, perhaps he's now not. ..
Longlisted for the celebrated Miles Franklin Award, this "moving account of the intensity of normal lives" (Library magazine, starred assessment) tells of a tender Tasmanian woman and a Danish sailor of their look for that means and whose short come across leaves a long-lasting impression on both.
Isla is a lonely woman who strikes to Hobart together with her mom and brother to aim to raised their lives. It's not likely operating until eventually they meet Bo, a crewman on an Antarctic offer send, the Nella Dan, who stocks tales approximately his adventures with them—his travels, fowl observing, his domestic in Denmark, and lifestyles on board the send. Isla is suffering to profit what really concerns and who to belief, whereas this contemporary Viking is looking to appreciate his previous and to discover a spot during this global for himself. even though their time jointly is brief, it really is adequate to alter the process either their lives.
Praised for writing that's "vivid and distinct" (Library magazine, starred overview) and "exquisite in its simplicity and eloquence" (Kirkus Reviews), Favel Parrett can provide a stunningly attractive novel—"spare yet memorable" (Booklist)—about the awesome and unforeseen bond cast among strangers.
An idealistic younger prince convinces an getting older warrior and a suffering witch to assist him kill the dragon that's terrorizing his kingdom
As a vicious dragon stalks the Southlands, Crown Prince Gareth ventures to the forbidding North looking for the one guy who can kill it. he's Lord Aversin, the Dragonsbane, whose dragon-slaying days have received him renown around the land. but if Gareth unearths Lord Aversin, he discovers the powerful hero is squat and bespectacled, the ruler of a mud-village who admits that he killed the dragon now not with a lance, yet with ignoble poison. nonetheless, he'll need to do.
Gareth and Aversin trigger in corporation with Jenny Waynest, a witch with nice goals yet disappointingly puny powers—a ragtag group destined to turn into mythical, or die within the attempt.
This publication positive aspects an illustrated biography of Barbara Hambly, together with infrequent photographs and never-before-seen files from the author's own assortment.
In Gatefather, the 3rd installment within the Mithermages sequence, big apple occasions bestselling writer Orson Scott Card maintains his excellent story of the Mages of Westil who reside in exile on Earth.
Danny North is the 1st Gate Mage to be born in the world in approximately 2000 years, or a minimum of the 1st to outlive to say his strength. households of Westil in exile on the earth have had a treaty that required the demise of any suspected Gate Mage. The wars among the households have been bad, until eventually finally they discovered it used to be their very own survival in query. yet a Gate Mage, person who may perhaps construct a good Gate again to Westil, could supply his circle of relatives a bad virtue over the entire others, and reignite the wars. in order that they all needed to die. And if the households didn't kill them, the Gate Thief would-that mysterious Mage who destroyed each nice Gate, and the Gate Mage, prior to it can be opened among Earth and Westil.
But Danny survived. And Danny battled the Gate Thief, and won.
What he didn't be aware of on the time was once that the Gate Thief had an exceptional explanation for remaining the good Gates-and Danny has now fallen into the facility of that groovy enemy of either Earth and Westil.
- The Name of the Wind (The Kingkiller Chronicles, Book 1)
- The Copper Promise (Copper Promise, Book 1)
- Best Served Cold
- The Night Gardener
- The Lake and the Library
Additional resources for A Knight of the Seven Kingdoms (The Tales of Dunk and Egg, 1-3; A Song of Ice and Fire)
Lasts one turn. Omnipotent Eye (5) Provides more information about nature and/or level of magic on persons/objects. Pepperload (5) [Range 30’] This will affect one target whose IQ+LK+CHA cannot exceed the caster’s (higher levels increase this limit). Their next mouthful of food or drink (if taken within the next round) will be a pure mixture of curry, tabasco, and jalapeño. Poor Baby (2 Mc per 1 CON) Magical healing of wounds or injuries. Cannot raise Constitution above original level. Portal Picture (4) This creates a perfect three dimensional illusion of a passage through a wall or similar barrier.
Drearnweaver (11) Puts monsters/foes to sleep for 1-6 turns (roll 1 dice to determine) if caster’s MC, IQ, and CHR total exceed MR (or foe’s MC, IQ and CHR total if rated). Fireball (6) [Range 100’] A glowing red 6 inch sphere hurtles to the target & explodes. The caster must make the appropriate Dexterity saving roll to hit, or specify a terminal range for explosion. Damage is 2 dice, no adds. Higher levels either double the damage or the range. Fly Me (7) Allows user to fly (running speed) 1 turn.
Mind Pox (39) [Range 100’] Causes mental confusion; the victim cannot attack or defend. Lasts 3 turns. Can affect any number of beings up to level of caster. Moon Banish (20) A lunar eclipse affecting the area within one mile of the caster; lasts for one hour or until dismissed. Higher levels double the radius. Moxi-Toxi (15) [Range 45’] Negates a Smog, but not the effect if one has already breathed the gas. Peekaboo (15) Renders any material (less than a foot thick) transparent for one turn. The area of transparency can be up to (level) inches in diameter.